/* image accessibility for the advanced enemy page. Image is of the blob monster (with antennas) chasing a scared looking Sphero. */
"advancedEnemy.imageAccessibility.advancedEnemyImage" = "An angry blob enemy chasing a scared Sphero.";

/* VoiceOver description of Aim page before code is run. Image is of blue shoes and Sphero tracing out roll forward, roll backward. */
"aim.accessibilityContainer.description" = "Sphero sitting in front of a pair of blue shoes. A dashed-line indicating Sphero should roll forward, turn around, and roll back.";

/* aiming modal accessibility. */
"aiming.bodyLabel.accessibilityLabel" = "If you’re having trouble aiming %@, tap ready. Feel which way it rolls. The tail light faces the opposite direction it rolls.";

/* body text for aiming, turn Sphero until its small blue taillight is facing the user, \n newline for separating the two strings */
"aiming.bodyLabel.text" = "Make sure the blue tail light is facing you!";

/* accessibility hint describing what the ready button does. */
"aiming.readyButton.accessibilityHint" = "Dismisses the aim pop up and starts your code.";

/* button title; finished aiming and ready to run program. */
"aiming.readyButton.text" = "Ready";

/* aiming image accessiblity, image shows a small Sphero with a blue tail light facing away from an arrow and towards a pair of shoes */
"aiming.spheroImage.accessibility" = "Shoes behind a %@, its blue tail light on. Tail light is facing towards the shoes and away from an arrow, indicating the direction it will roll.";

/* title label for aiming */
"aiming.titleLabel.text" = "Aim %@";

/* Assessment hint when the toy disconnects unexpectedly while code is running. */
"asessment.unexpectedDisconnect" = "Sphero disconnected! Connect Sphero and run your code to try again.";

/* image accessibility for basic enemies page */
"basicEnemies.imageAccessibility.basicEnemyImage" = "Two blob enemies with antennas and a large eye.";

/* sphero bop it score label, %d is a score, ie, Score: 12 */
"bopIt.gameScoreLabel.text" = "Score: %d";

/* VoiceOver description of animated Sphero being shaken quickly with a nauseous facial expression. */
"bopIt.gestures.shake.voiceOverDescription" = "Sphero shakes quickly looking woozy.";

/* VoiceOver description of animated Sphero spinning quickly with a dizzy facial expression. */
"bopIt.gestures.spin.voiceOverDescription" = "Sphero spins quickly. Sphero looks dizzy.";

/* VoiceOver description of animated Sphero being hit to the side and closing one eye. */
"bopIt.gestures.tap.voiceOverDescription" = "Sphero is hit to the side and winces.";

/* VoiceOver description of animated Sphero jumping into the air while smiling. */
"bopIt.gestures.toss.voiceOverDescription" = "Sphero jumps in the air and smiles.";

/* VoiceOver description of an image of a Sphero */
"bopIt.spheroAnimation.default.voiceOverDescription" = "Sphero";

/* VoiceOver dscription of a Sphero inside a trophy cup with the number of points scored written on the trophy.  %@ is replaced with the type of trophy (Gold, Silver or Bronze), and %d is replaced with the number of points written on it. */
"bopIt.spheroAnimation.spheroInTrophy.voiceOverDescription" = "A happy Sphero sitting in a %1$@ trophy with the number %2$d written on it";

/* VoiceOver description of a Sphero backflipping into a trophy cup when a game of BopIt ends.  %d is replaced with the number of points the player scored. %@ is the colour of a trophy, ie gold/silver */
"bopIt.spheroAnimation.winning.voiceOverDescription" = "You scored %1$d points. Sphero backflips into a %2$@ trophy.";

/* bop it winning label title text, best result */
"bopIt.spheroWinString.best" = "Congrats!\nYou're the best!";

/* bop it winning label title text, 2nd best result */
"bopIt.spheroWinString.big" = "Wow! You're amazing!";

/* bop it winning label title text, worst result */
"bopIt.spheroWinString.lowest" = "Come on,\nyou can do better!";

/* bop it winning label title text, 2nd worst result */
"bopIt.spheroWinString.small" = "Not bad.\nYou're pretty good at this.";

/* VoiceOver description of an image of sphero shaking side to side quickly, with a nauseous facial expression. */
"bopIt.staticGesture.shake.voiceOverDescription" = "A woozy-looking Sphero with lines indicating it's shaking.";

/* VoiceOver description of an image of a spinning sphero that looks dizzy. */
"bopIt.staticGesture.spin.voiceOverDescription" = "A dizzy-looking Sphero with stars circling its head and arrows indicating it's spinning.";

/* VoiceOver description of an image of a Sphero with one eye closed being hit to the side. */
"bopIt.staticGesture.tap.voiceOverDescription" = "A Sphero being hit to the side and wincing";

/* VoiceOver description of a smiling sphero with lines under it that show it's jumping into the air. */
"bopIt.staticGesture.toss.voiceOverDescription" = "A happy Sphero jumping into the air";

/* bounce angle page image accessibility, image is a diagram showing various angles that Sphero will roll back at after a collision. */
"bounceAngle.diagram.accessibility" = "Diagram of Sphero bouncing off a wall. A single vertical line coming from Sphero, indicating a base angle of 180 degrees. Two angled lines coming from Sphero forming a cone, indicating the range of possible directions it will travel after the collision. The left bound of the cone indicating the minimum value passed into the random function. The right bound of the cone indicating the maximum value passed into the random function.";

/* title label for a sensor display, 'Heading' is direction, i.e/ Sphero's currenting heading is 180 degrees */
"bounceAngle.headingSensor.titleLabel" = "Heading";

/* 180 degrees, indicating direction Sphero is rolling */
"bounceAngle.headingSensor.value" = "180°";

/* bounce angle diagram, 'max input' is the maximum value the user would input for a random number generator */
"bounceAngle.maxInput.text" = "max input";

/* bounce angle diagram, 'min input' is the minimum value the user would input for a random number generator */
"bounceAngle.minInput.text" = "min input";

/* random number input value placeholder */
"bounceAngle.sensorView.inputText" = "input";

/* title label for maximum value user provides to random number function */
"bounceAngle.sensorView.maxInput.titleLabel" = "Max";

/* title label for minimum value user provides to random number function */
"bounceAngle.sensorView.minInput.titleLabel" = "Min";

/* title label, title for the total outgoing heading, where heading is direction. i.e/ 180 degrees + 32 (random number) = 112 degrees outgoing heading */
"bounceAngle.sensorView.outgoingTitle" = "Outgoing Heading";

/* title label, title for the random number that was generated from the random function. */
"bounceAngle.sensorView.randomNumberTitle" = "Randomized Number";

/* first part of a string splice. complete string is '180 + random (input to input), where the numbers are degrees and random (0 to 0) is a random number between 'input' and 'input' where inputs are user supplied numbers */
"bounceAngle.sensorView.randomSplice" = "+ random (";

/* middle part of a string splice, complete string is '180 + random (input to input), where the numbers are degrees and random (0 to 0) is a random number between 'input' and 'input' where inputs are user supplied numbers */
"bounceAngle.sensorView.secondTextLabel" = "to";

/* last part of a string splice, complete string is '180 + random (input to input), where the numbers are degrees and random (input to input) is a random number between 'input' and 'input' where inputs are user supplied numbers */
"bounceAngle.sensorView.thirdTextLabel" = ")";

/* bounce angle sensor accessibility, initial state. */
"bounceAngle.sensorViews.accessibilityLabel" = "The outgoing heading will be the 180 degrees plus a random number between min and max.";

/* bounce angle sensor view accessibility, first %d is a randomly generated number, second %d is the final bounce angle. string reads ...plus the randomly generated 32 degrees, totalling 212 degrees. */
"bounceAngle.sensorViews.accessibilityLabelFinal" = "The outgoing heading was 180 degrees plus the randomly generated %1$d degrees, totalling %2$d degrees.";

/* bounce angle sensor accessibility, interim state before Sphero has collided. */
"bounceAngle.sensorViews.accessibilityLabelIncomplete" = "The outgoing heading will be 180 degrees plus a random number which has not yet been calculated.";

/* collision image accessibility */
"collision.accessibilityContainer.accessibilityLabel" = "Sphero colliding against a wall with an exclaimation mark above it's head and speed lines trailing behind it.";

/* collision sensor value, Impact Acceleration is how many 'g's the accelerometer measured when Sphero ran into a wall */
"collision.sensorDisplay.titleText" = "Impact Acceleration";

/* collision impact acceleration sensor display accessibility label, %.1f g-forces is how hard the robot collided with the wall, in 'g's, ie 1.8g */
"collision.sensorView.accessbilityLabel" = "Impact Acceleration. %.1f g-forces";

/* collision impact acceleration sensor display, %.1fg is how hard the robot collided with the wall, in 'g's, ie 1.8g */
"collision.sensorView.sensorValue" = "%.1f g";

/* Instructions to update firmware */
"connection.firmware.instructions" = "Download the [Sphero Edu app](x-playgrounds-launch-app://com.sphero.sprk?iTunesID=1017847674) and connect your robot to update its firmware.";

/* Connection view state -- connecting */
"connection.view.connecting" = "Connecting Robot";

/* Connection view state -- Robot cannot be used */
"connection.view.firmwareoutofdate" = "Connect to a Different Robot";

/* Connection view state -- not connected */
"connection.view.noConnection" = "Connect Robot";

/* Connection view state -- searching for robots */
"connection.view.searching" = "Searching for Robots";

/* Connection view state -- selecting a robot */
"connection.view.selecting" = "Select a Robot";

/* Name of unknown robot type */
"connection.view.unknown" = "???";

/* image accessibility, describing the image on screen. */
"difficultyRamp.imageAccessbility.label" = "Sphero sitting at the top of stairs. The lowest stair has a snail and the top stair has a hare, indicating the difficulty levels of the game.";

/* instructions for firmware update */
"firmware.moreInfoLabel.text" = "Tap for more information";

/* firmware update. toy needs an update */
"firmwareUpdate.bodyLabel.bb8Text" = "BB-8 needs an update";

/* firmware update. toy needs an update */
"firmwareUpdate.bodyLabel.bb9eText" = "BB-9E needs an update";

/* firmware update. toy needs an update */
"firmwareUpdate.bodyLabel.boltText" = "BOLT needs an update";

/* firmware update. toy needs an update */
"firmwareUpdate.bodyLabel.miniText" = "Mini needs an update";

/* firmware update. toy needs an update */
"firmwareUpdate.bodyLabel.sprkText" = "SPRK+ needs an update";

/* accessibility for BB-8 firmware update */
"firmwareUpdate.image.bb8Accessibility" = "BB-8 robot needs an update. Arrow pointing to the top right of the screen indicating where to tap.";

/* accessibility for BB-9E firmware update */
"firmwareUpdate.image.bb9eAccessibility" = "BB-9E robot needs an update. Arrow pointing to the top right of the screen indicating where to tap.";

/* accessibility for Bolt firmware update
   accessibility for Mini firmware update
   accessibility for sprk+ firmware update */
"firmwareUpdate.image.sprkAccessibility" = "Sad Sphero robot with a droopy antenna. Robot requires an update. Arrow pointing to the top right of the screen indicating where to tap.";

/* accessibility label for gyro sensor view, %d is how fast the robot is spinning in degrees per second,  ie 500 °/s */
"gyro.sensorView.accessibilityLabel" = "Rotation Rate, z-axis. %d degrees per second";

/* the z rotation speed of the robot, %d is a number, degrees per second, ie 500 °/s */
"gyro.sensorView.value.text" = "%d °/s";

/* heading image accessibility, image is a Sphero sitting on the corner of the dashed line square */
"heading.accessibilityContainer.accessibilityLabel" = "Sphero sitting on a corner of a dashed-line square with counter-clockwise arrows indicating the direction Sphero should roll.";

/* accessibility for heading sensor view. %.0f is the direction the robot is heading in degrees. ie 130 degrees */
"heading.headingSensor.accessibilityLabel" = "Heading. %0.f degrees";

/* value of heading sensor readout, %.0f is the robots heading in degrees, ° is the symbol for degrees. */
"heading.headingSensor.sensorValue.text" = "%.0f°";

/* heading sensor title, heading is the direction Sphero is rolling */
"heading.headingSensor.titleLabel" = "Heading";

/* accessibility for velocity sensor view. %.1f is the robots speed in centimeters per second, ie 13 cm/s */
"heading.velocitySensor.accessibilityLabel" = "Velocity. %.1f centimeters per second";

/* velocity sensor title, velocity is how fast Sphero is rolling */
"heading.velocitySensor.titleLabel" = "Velocity";

/* value of the velocity sensor readout, %.1f is the robots speed in centimeters per second, ie 13 cm/s */
"heading.velocitySesnor.sensorValue.text" = "%.1f cm/s";

/* accessibility for joysticks pitch sensor view. %.0f is the robots current pitch in degrees. ie 130 degrees */
"joystick.pitchSensor.accessibilityLabel" = "Pitch. %d degrees";

/* value of joysticks pitch sensor readout, %.0f is the robots pitch in degrees, ° is the symbol for degrees. */
"joystick.pitchSensor.sensorValue.text" = "%d°";

/* joystick pitch sensor title label */
"joystick.pitchSensor.titleLabel.text" = "Pitch";

/* accessibility for joysticks roll sensor view. %.0f is the robots current roll in degrees. ie 130 degrees */
"joystick.rollSensor.accessibilityLabel" = "Roll. %d degrees";

/* value of joystick's roll sensor readout, %.0f is the robots pitch in degrees, ° is the symbol for degrees. */
"joystick.rollSensor.sensorValue.text" = "%d°";

/* joystick roll sensor title label */
"joystick.rollSensor.titleLabel.text" = "Roll";

/* Description of the direction a joystick is pointed when it is pushed down. */
"joystickDirection.down" = "Down";

/* Description of the direction a joystick is pointed when it is pushed left. */
"joystickDirection.left" = "Left";

/* Description of the direction a joystick is pointed when it is not pushed in any direction, i.e. 'no direction'. */
"joystickDirection.none" = "None";

/* Description of the direction a joystick is pointed when it is pushed right. */
"joystickDirection.right" = "Right";

/* Description of the direction a joystick is pointed when it is pushed up. */
"joystickDirection.up" = "Up";

/* keeping score page image accessibility, image is Sphero sitting on a scoreboard. Scoreboard is showing player 1 winning with 3 points and player 2 with 1 point */
"keepingScore.scoreboardImage.accessibility" = "Sphero sitting on a scoreboard with three points for player one and one point for player two.";

/* VoiceOver accessibility hint for pong paddle. */
"OriginalPong_AccessibilityHintPaddle" = "Paddle";

/* VoiceOver message when a player scores a point in original pong */
"OriginalPong_AccessibilityScorePointMessage" = "The Sphero went past player %1$d\'s paddle, scoring a point for player %2$d.";

/* Accessibility hint for 8-bit Sphero image in original pong. */
"OriginalPong_AccessibilitySpheroHint" = "8-bit Sphero";

/* VoiceOver message when lightning strikes Sphero in original pong. */
"OriginalPong_LightningVoiceOverMessage" = "Lightning strikes Sphero. Sphero is on fire.";

/* Button to play another game of pong after a game is played. */
"OriginalPong_PlayAgainButton" = "PLAY AGAIN";

/* Message prompting the user to run their code in order to play a game of pong. */
"OriginalPong_PlayButton" = "RUN CODE TO PLAY";

/* VoiceOver description of the number of points a player has in original pong. */
"OriginalPong_PlayerScoreAccessibilityHint" = "Player %d's score";

/* VoiceOver description of original pong game before game is started. */
"OriginalPong_PongGameAccessibilityDescription" = "This is a Pong game. A Sphero sits between two paddles. Run your code to play.";

/* VoiceOver description of original pong game while it is active. */
"OriginalPong_PongGameActiveAccessibilityDescription" = "Sphero bounces back and forth between two paddles. Double tap and hold to control Player 1's paddle by sliding up and down. If you have trouble seeing Sphero, swipe up with 3 fingers to turn on sound mode.";

/* Message prompting user to touch a paddle in original pong to control it. */
"OriginalPong_TouchPaddle" = "TOUCH PADDLE TO PLAY";

/* Message when a player wins a game of pong. \"%d\" is replaced with the winning player, 1 or 2. */
"OriginalPong_WinningMessage" = "PLAYER\n%d WINS!";

/* VoiceOver Description of pac-man sphero rolling at an increasing speed and jumping over part of the level */
"pacman.boostAccessibilityDescription" = "Sphero speeds up and jumps to the other side of the level";

/* game over text label */
"pacman.gameOver.text" = "GAME OVER";

/* VoiceOver description of second part of pac man losing animation. */
"pacman.laughingEnemyDescription" = "An enemy appears on screen and laughs at you.";

/* VoiceOver description of pac man losing animation. */
"pacman.loseAnimationDescription" = "Sphero moves back and forth across the screen while being chased by enemies.";

/* score label text, %d is their score. ie, SCORE: 23 */
"pacman.scoreLabel.text" = "SCORE: %d";

/* VoiceOver description of pac man winning animation. */
"pacman.winAnimationDescription" = "Sphero jumps in from the right.  A trophy flies in from the left.  Sphero lands in the trophy mid-air and the trophy falls to the ground with Sphero inside it.";

/* winning label for pac man game */
"pacman.winningLabel.text" = "YOU WIN!";

/* Text shown when the extra stage of Pac Man is reached. */
"pacManScene.bonusLevelLabelText" = "BONUS LEVEL!";

/* power up image accessibility. */
"powerup.imageAccessibility.powerUpImage" = "Excited Sphero rolling to the right through dots to collect the lightning bolt power up with trailing circles behind indicating movement.";

/* randomize game page accessibility, string describes an image on screen. */
"randomizeGame.machine.accessibility" = "A machine that is filled with the various gestures, randomly dispensing one of them.";

/* real world setup accessibility, describes a dashed path going from a pair of shoes to another pair of shoes, indicating a path the Sphero will roll. */
"realWorld.accessibilityContainer.accessibilityLabel" = "Sphero is rolling from Player 1's shoes to Player 2's shoes, leaving a trail behind it.";

/* real world setup image accessibility, image is a piece of tape used to mark where player 1 should stand. */
"realWorld.bottomRuler.accessibility" = "A piece of Sphero maze tape, indicating the bottom bounds of Sphero Pong.";

/* real world setup image accessibility, image is a pair of blue shoes. */
"realWorld.bottomShoes.accessibility" = "Player 1's blue shoes standing behind the bottom piece of maze tape.";

/* real world setup image accessibility, image is a piece of tape used to mark where player 2 should stand. */
"realWorld.topRuler.accessibility" = "A piece of Sphero maze tape, indicating the top bounds of Sphero Pong.";

/* real world setup image accessibility, image is a pair of red shoes. */
"realWorld.topShoes.accessibility" = "Player 2's red shoes standing behind the top piece of maze tape.";

/* real world page accessibility for sensor view. %.1f is how far Sphero has travelled this run of the program in centimeters, example string: 153.5 cm */
"realWorldSetup.sensorView.accessibility" = "Distance Travelled. %.1f centimeters";

/* how far Sphero has travelled this run of the program in centimeters, example string: 153.5 cm */
"realWorldSetup.sensorView.sensorValue" = "%.1f cm";

/* real world setup, sensor view header label, tracks sphero's distance */
"realWorldSetup.sensorView.titleLabel.text" = "Distance Travelled";

/* roll page image accessbility, image is of rolling to the right */
"roll.accessibilityContainer.MovingAccessibility" = "Sphero is rolling to the right with trailing circles indicating movement.";

/* roll page image accessbility, image is of Sphero sitting in the middle of the screen */
"roll.accessibilityContainer.NoSpeedAccessibility" = "Sphero is stationary.";

/* roll velocity sensor accesibility, %.0f is how fast the robot is travelling in centimeters per second, i.e. 13 cm/s */
"roll.sensorView.accesibilityText." = "Velocity. %.0f centimeters per second";

/* roll velocity sensor display, %.0f is how fast the robot is travelling in centimeters per second, i.e. 13 cm/s */
"roll.sensorView.sensorValue" = "%.0f cm/s";

/* sensor view title label, title for how fast Sphero is travelling */
"roll.sensorView.title" = "Velocity";

/* image accessibility text. Image is of Sphero rolling to the right collection dots. */
"scoring.imageAccessibility.scoringImage" = "Sphero is rolling to the right, eating dots for points with trailing circles indicating movement.";

/* shake gesture title */
"shake.gesture.title" = "Shake";

/* shake impact acceleration sensor display, %.1fg is how hard the collision was, in 'g's, ie 1.8 g */
"shake.sensorView.sensorValue" = "%.1f g";

/* title for impact acceleration sensor view */
"shake.sensorView.titleLabel.text" = "Impact Acceleration";

/* accessibility for the shake detection view, first %d is number of shakes detected out of second %d total shakes required, ie 2 of 3 shakes detected. 3rd %.1f is the g-force of the current shake. ie 1.2 gs */
"shake.shakeCounter.accessibilityLabel" = "Shake Detection. %1$d of %2$d shakes detected. Impact acceleration. %3$.1f g-forces.";

/* color for highlighting a directional arrow */
"simpleControls.correctDirectionColor" = "green";

/* keypad accessibility, image of 4 arrow directions on laid out like a keyboard. */
"simpleControls.keypad.accessibility" = "Keypad. No directions highlighted.";

/* keypad accessibility, image of 4 arrow directions on laid out like a keyboard. The %1$@ is a one of the directional arrows and %2$@ is a color ie: Keypad. Up highlighted green. */
"simpleControls.keypad.directionAccessibility" = "Keypad. %1$@ highlighted %2$@.";

/* color for highlighting a directional arrow */
"simpleControls.wrongDirectionColor" = "red";

/* sphero changed directions to be travelling down */
"spheroPacMan.accessibility.movedDown" = "Sphero is now moving down.";

/* sphero changed directions to be travelling left */
"spheroPacMan.accessibility.movedLeft" = "Sphero is now moving left.";

/* sphero changed directions to be travelling right */
"spheroPacMan.accessibility.movedRight" = "Sphero is now moving right.";

/* sphero changed directions to be travelling up */
"spheroPacMan.accessibility.movedUp" = "Sphero is now moving up.";

/* directions sphero can move accessibility string. %@ is a joined string ie: 'Can Move: Up, Right' */
"spheroPacMan.accessibility.movement" = "Can move: %@";

/* accessibility for the sphero pac man board. */
"spheroPacMan.gameboard.accessibility" = "The Sphero Pac-Man game board. Sphero must roll around and collect the dots while avoiding the enemies.";

/* accessibility label for number of lives remaining */
"spheroPacMan.livesView.accessibilityText" = "%d lives remaining.";

/* pacman score label, %d is a number, Score: 243 */
"spheroPacMan.scoreLabel.text" = "Score: %d";

/* VoiceOver message for restarting volley in Sphero pong. %d is replaced with 1 or 2. */
"SpheroPong_AccessibilityRestartVolleyMessage" = "Place Sphero in front of Player %1$d and aim it at Player %2$d";

/* VoiceOver message when Sphero rolls towards a player in Sphero pong. */
"SpheroPong_AccessibilityRollMessage" = "Sphero rolls at Player %d";

/* VoiceOver message when a player scores a point in Sphero Pong. */
"SpheroPong_AccessibilityScorePointMessage" = "Player %1$d scored.  Sphero drops in from above, bounces off the floor and hits Player %1$d's score, changing it from %3$d to %2$d";

/* VoiceOver message when a player wins a game of Sphero pong. %d is replaced with 1 or 2 depending on who won. */
"SpheroPong_AccessibilityWinMessage" = "Player %d wins";

/* Label under players' scores in Sphero pong. %d is replaced with 1 or 2. */
"SpheroPong_PlayerLabel" = "PLAYER %d";

/* VoiceOver message for restarting volley in Sphero pong. %d is replaced with 1 or 2. */
"SpheroPong_ResetMessage" = "Place Sphero in front of Player %1$d\nand aim it at Player %2$d";

/* Title of message prompting user to place Sphero in the middle of the playfield */
"SpheroPong_ResetMessageTitle" = "TIME TO RESET!";

/* Scoring message for Sphero pong. %d is replaced with 1 or 2. */
"SpheroPong_ScoringMessage" = "PLAYER %d\nSCORES!";

/* VoiceOver description of sound mode in original pong. Sound mode is an accessibility feature which plays sounds to tell the user where the ball is relative to the paddle. */
"SpheroPong_SoundModeAccessibilityExplanation" = "A pulse is played while Sphero is rolling towards your paddle. A high pitch means Sphero is above your paddle. A low pitch means Sphero is below your paddle. The louder and faster the pulse, the further away Sphero is from your paddle.";

/* VoiceOver message when sound mode is turned off in original pong. Sound mode is an accessibility feature which plays sounds to tell the user where the ball is relative to the paddle. */
"SpheroPong_SoundModeOffAccessibilityMessage" = "Sound mode off.";

/* VoiceOver message when sound mode is turned on in original pong. Sound mode is an accessibility feature which plays sounds to tell the user where the ball is relative to the paddle. */
"SpheroPong_SoundModeOnAccessibilityMessage" = "Sound mode on.";

/* VoiceOver description of a stopwatch that counts down in between rounds of SpheroPong */
"SpheroPong_TimerAccessibilityDescription" = "A stopwatch counting down";

/* VoiceOver description of the winning image in sphero pong */
"SpheroPong_TrophyImageDescription" = "A happy Sphero sits inside a trophy with stars shooting from behind it";

/* Label in between the 2 players' labels (PLAYER 1 and PLAYER 2) in Sphero pong */
"SpheroPong_VS" = "VS";

/* Message when a player wins Sphero pong. %d is replaced with 1 or 2. */
"SpheroPong_WinningMessage" = "PLAYER %d WINS!";

/* VoiceOver description of Sphero pong game in action. */
"SpheroPongScene_RollingPlayAreaDescription" = "A Sphero moving quickly with lines flying across the screen behind it";

/* VoiceOver description of Sphero pong game. */
"SpheroPongScene_StoppedPlayAreaDescription" = "A Sphero with lines moving across the screen behind it";

/* VoiceOver description of Sphero simulator. */
"SpheroSimulator_AccessibilityDescription" = "A simulation of Sphero rolling around as you command it.";

/* Accessibility hint for Sphero image in Sphero simulator. */
"SpheroSimulator_AccessibilitySpheroHint" = "Sphero";

/* VoiceOver description for Sphero heading Backward */
"SpheroSimulator_AngleDescription_Backward" = "Backward";

/* VoiceOver description for Sphero heading Backward Left */
"SpheroSimulator_AngleDescription_BackwardLeft" = "Backward Left";

/* VoiceOver description for Sphero heading Backward Right */
"SpheroSimulator_AngleDescription_BackwardRight" = "Backward Right";

/* VoiceOver description for Sphero heading Forward */
"SpheroSimulator_AngleDescription_Forward" = "Forward";

/* VoiceOver description for Sphero heading Forward Left */
"SpheroSimulator_AngleDescription_ForwardLeft" = "Forward Left";

/* VoiceOver description for Sphero heading Forward Right */
"SpheroSimulator_AngleDescription_ForwardRight" = "Forward Right";

/* VoiceOver description for Sphero heading Left */
"SpheroSimulator_AngleDescription_Left" = "Left";

/* VoiceOver description for Sphero heading Right */
"SpheroSimulator_AngleDescription_Right" = "Right";

/* VoiceOver description of Sphero detecting a collision. */
"SpheroSimulator_CollisionMessage" = "Sphero detected a collision";

/* VoiceOver description for Sphero rolling */
"SpheroSimulator_RollActionDescription" = "rolls";

/* VoiceOver description for Sphero rolling quickly */
"SpheroSimulator_RollQuicklyActionDescription" = "rolls quickly";

/* VoiceOver description for Sphero rolling slowly */
"SpheroSimulator_RollSlowlyActionDescription" = "rolls slowly";

/* VoiceOver description for Sphero action. %1$@ is replaced with an action and %2$@ is replaced with a direction (e.g. Sphero rolls quickly heading forward-left) */
"SpheroSimulator_SpheroActionMessage" = "Sphero %1$@ heading %2$@";

/* VoiceOver description for Sphero stopping */
"SpheroSimulator_StopActionDescription" = "Sphero stops";

/* spin gesture title */
"spin.gesture.title" = "Spin";

/* title for gyro sensor view, how fast Sphero is spinning around z axis */
"spin.sensorView.titleLabel.text" = "Rotation Rate (z-axis)";

/* tap gesture title */
"tap.gesture.title" = "Tap";

/* accessibility label for impact acceleration sensor view, %.1f is how hard the robot collided with an object in gs. ie 1.2g */
"tap.sensorView.accessibilityLabel" = "Impact acceleration. %.1f g-forces";

/* tap impact acceleration sensor display, %.1fg is how hard the robot collided with the wall, in 'g's, ie 1.8g */
"tap.sensorView.sensorValue" = "%.1f g";

/* title for impact acceleration sensor view */
"tap.sensorView.titleLabel.text" = "Impact Acceleration";

/* accessibility for accelerometer sensor view. %.0f is the acceleration the robot in g's. ie 1.4 g's */
"template.accelSensor.accessibilityLabel" = "Accelerometer. %.1f g-forces";

/* value of accelerometer sensor readout, %.1f is the robots acceleration in g's. ie 1.4 g's */
"template.accelSensor.sensorValue.text" = "%.1f g";

/* accelerometer sensor title, accelerometer is how fast Sphero is accelerating */
"template.accelSensor.titleLabel" = "Accelerometer";

/* accessibility for gyro sensor view. %.0f is the robots rate of rotation in degrees per second, ie 500 °/s */
"template.gyroSensor.accessibilityLabel" = "Gyroscope. %0.f degrees per second";

/* value of the gyro sensor readout, %.0f is the robots rate of rotation in degrees per second, ie 500 °/s */
"template.gyroSensor.sensorValue.text" = "%.0f °/s";

/* gyro sensor title, gyroscope is have fast Sphero is spinning */
"template.gyroSensor.titleLabel" = "Gyroscope";

/* accessibility for heading sensor view. %.0f is the direction the robot is heading in degrees. ie 130 degrees */
"template.headingSensor.accessibilityLabel" = "Heading. %0.f degrees";

/* value of heading sensor readout, %.0f is the robots heading in degrees, ° is the symbol for degrees. */
"template.headingSensor.sensorValue.text" = "%.0f°";

/* heading sensor title, heading is the direction Sphero is rolling */
"template.headingSensor.titleLabel" = "Heading";

/* accessibility for velocity sensor view. %.1f is the robots speed in centimeters per second, ie 13 cm/s */
"template.velocitySensor.accessibilityLabel" = "Velocity. %.1f centimeters per second";

/* velocity sensor title, velocity is how fast Sphero is rolling */
"template.velocitySensor.titleLabel" = "Velocity";

/* value of the velocity sensor readout, %.1f is the robots speed in centimeters per second, ie 13 cm/s */
"template.velocitySesnor.sensorValue.text" = "%.1f cm/s";

/* toss gesture title */
"toss.gesture.title" = "Toss";

/* accessibility label for z-acceleration sensor view, %.1f is the vertical acceleration of sphero,  ie 1.2g */
"toss.sensorView.accessibilityLabel" = "Z-Acceleration. %.1f g-forces";

/* title for z-acceleration sensor view, the vertical (z-axis) acceleration of sphero */
"toss.sensorView.titleLabel.text" = "z-acceleration";

/* the z acceleration of the robot in g-forces, ie 1.2 g */
"toss.sensorView.value.text" = "%.1f g";

/* BB-8 robot */
"toy.name.bb8" = "BB-8";

/* BB-9E robot */
"toy.name.bb9e" = "BB-9E";

/* BOLT robot */
"toy.name.bolt" = "BOLT";

/* Mini robot */
"toy.name.mini" = "Mini";

/* R2-D2 robot */
"toy.name.r2d2" = "R2-D2";

/* Generic Sphero robot */
"toy.name.sphero" = "Sphero";

/* SPRK+ robot */
"toy.name.sprk" = "SPRK+";

/* description of a trophy image, bronze colored trophy */
"trophy.bronze" = "Bronze";

/* description of a trophy image, gold colored trophy */
"trophy.gold" = "Gold";

/* description of a trophy image, silver colored trophy */
"trophy.silver" = "Silver";

/* back and forth accessibility, describing sp */
"volley.accessibilityContainer.accessibilityLabel" = "Sphero is rolling from Player 1's shoes to Player 2's shoes, turning around and coming back towards Player 1.";

/* volley setup image accessibility, image is a piece of tape used to mark where player 1 should stand. */
"volley.bottomRuler.accessibility" = "A piece of Sphero maze tape, indicating the bottom bounds of Sphero Pong.";

/* real world setup image accessibility, image is a pair of blue shoes. */
"volley.bottomShoes.accessibility" = "Player 1's blue shoes standing behind the bottom piece of maze tape.";

/* volley setup image accessibility, image is a piece of tape used to mark where player 2 should stand. */
"volley.topRuler.accessibility" = "A piece of Sphero maze tape, indicating the top bounds of Sphero Pong.";

/* real world setup image accessibility, image is a pair of red shoes. */
"volley.topShoes.accessibility" = "Player 2's red shoes standing behind the top piece of maze tape.";

/* winning the game page image accessibility */
"winningGame.trophyImage.accessibility" = "A happy Sphero sitting in a large trophy.";

